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Revista CD Expert 9
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CDE9_A[BAD DUMP].mdf
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hioctane
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readme.txt
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1995-08-01
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4KB
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97 lines
HI-OCTANE DEMO
The basic premise of Hi-Octane is identical to any other race game --
race around the trank and win. It is, however, radically different in
other areas:
* Controls: Hi-Octane is NOT a driving simulation. It is an ultra-fast,
easy to play, true-3D combat racing game.
* Speed: Hi-Octane contains a unique Turbo feature. Using this while
playing will catapult your vehicle to speeds topping 400 mph!
* Combat: Not so much combat as chassis crushing violence! If you find
your opponents are insurmountable, BLOW THEIR BONES AWAY!
This demo track is left entirely open to the player. There are not time
penalties, nor indeed any lap-clocks at all. Just be first to the line in
lap 10, and then you can consider yourself a truly competent player.
Similarly, the game is not over once all contestants have completed 10
laps. We have tailored it so you can continue playing for as many laps as
you wish, exploring the track, or entering full-on combat with all the
other players!
The track will also be scattered with power-ups. Collect these to charge
your initial weapon levels to cause as much damage to your foes as possible.
If you die, (and you will!) you are not out of the race, but you are forced
to wait until the track mechanics' ship picks you up, repairs you and drops
you back into the thick f it again. This will lose you a good few seconds,
but this is the price you pay.
CONTROLS -
Hi-Octane supports most major joypads including Gravis and Phase 9 Phantom
controllers.
* Button 1 = Mini-gun
* Button 2 = Missiles
* Button 3 = Turbo
* Pull backwards on the pad to brake
Keyboard:
Movement - Cursor keys
* Up = Accelerate
* Left
* Right
* Down = brakes
Weapons:
* X = Missiles
* Z = Mini-gun
* C = Turbo (hold)
HELP & HINTS -
Collect as many power-ups as you can, as the other drivers tend to ignore
them most of the time. These can give you a major advantage over your
competitors, so don't be afraid to lose some time over this, as they are
by no means perfect and are constantly trying to kill each other as well
as kill you.
All weapons can be fired at any state of movement whether stationary or
hurtling down a straight away at 400 mph. Your weapons can all be powered-up
to spectacular levels, the most crushing being the Full Homing Devestator
missiles. Missiles, however, can never be fully accurate at the speeds that
Hi-Octanes' vehicles travel, so positioning yourself before you fire is
important. Get behind them and bide your time: A square hit with one of these
powered-up missiles is instant death for your enemy.
If you find that you simply can't trade blows with your enemies, then you
may well be able to out-run them. At the starting gate, try to achieve
first place before you hit the start line. Have the turbo key held down
BEFORE you hit the start line, and DON'T let go until the fist bend looms.
You should have a good head start and KEEP USING TURBO AS MUCH AS YOU CAN!
There is a small short cut in the level. Try to find it: You could see
barriers disappear before your eyes.
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS
OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC
ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE
SOFTWARE AT ANY TIME AND WITHOUT NOTICE.
THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED.
NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR
REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR
WRITTEN CONSENT OF ELECTRONIC ARTS, ATTN: CUSTOMER SUPPORT, P.O. BOX 835,
90 HERON DRIVE, LANGLEY, BERKS. SL3 8XP,
HIOCTANE IS A TRADEMARK OF BULLFROG PRODUCTIONS LTD.
COPYRIGHT 1995 BULLFROG PRODUCTIONS LTD.
ALL RIGHTS RESERVED.